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Gross Beat in FL Studio: Half-Speed, Stutter and Gates

By Eric Norris Published Sep 18, 2026 14 min read

Quick answer

Gross Beat stores the last two bars of audio and reshapes them with 36 Time slots and 36 Volume slots. Time slots give half-speed, reverse, stutter and tape stop; Volume slots give gates and pumping. Automate slot changes with a Hold-type clip.

Dark music studio with a producer shaping a glowing time-and-volume curve under the title Gross Beat

Gross Beat is FL Studio's Time and Volume effect: it stores the last two bars of audio in a rolling buffer and reshapes them with 36 Time slots and 36 Volume slots. Time slots give half-speed, reverse, stutter and scratch moves; Volume slots give gates and pumping. Load it on the sound's Mixer insert and pick a slot. My rule is to switch slots for single bars and fills, then return to a neutral slot, because the effect lands hardest when the groove around it stays untouched.

Time and Volume are separate jobs, and keeping them apart is the whole workflow. Decide whether the sound needs a timing move, a level move or both, build the smallest envelope that does it, choose how the slot starts and automate the slot instead of drawing a new effect across the song.

Gross Beat window map with Main Options, HOLD, Time mix and scratching clock, green Time slots and orange Volume slots, the mapping panel with Safety line and Reverse guides, and the slot controls along the bottom
Time slots (green) and Volume slots (orange) sit left of the mapping panel; Link slots, Key-held, One-shot, Hold, Trig Sync and Pos Sync run along the bottom of the mapping area.

What Gross Beat does with your audio

Gross Beat keeps recording the incoming signal into a two-bar rolling buffer. A Time envelope tells the plugin which part of that recent audio to read and how fast to move through it. A Volume envelope changes the output level over the same musical grid.

That explains two behaviors that look like bugs. First, the Time section can't pull audio from a buffer that hasn't filled yet, so starting playback right before a reverse or repeat leaves the plugin with little history to read. Second, the Volume envelope never creates a reverse, half-speed or scratch effect; it only changes level.

The plugin holds 36 Time slots and 36 Volume slots, and each slot stores one mapping envelope. Before you treat Slot 1 as the clean state, check that its Time envelope runs flat along the top of the mapping panel and its Volume envelope sits along the top, which means real-time playback at full level. The Image-Line Gross Beat manual covers the buffer, mapping controls and slot behavior in detail.

Read the Time envelope before drawing it

The Time graph is not a normal volume curve or an absolute read-position graph. Its horizontal axis is time; its vertical axis is an offset from real-time audio. Image-Line's Time Mapping documentation puts real-time audio at the top and earlier buffered audio farther down. A flat offset still moves forward at normal speed because real time keeps advancing.

Envelope shapeResultUseful starting point
Horizontal segmentNormal-speed playbackKeep a phrase moving without a speed change
Downward slope shallower than the Safety lineSlower playback with lower pitchHalf-speed or tape-stop style movement
Line sloping up from left to rightFaster playback with higher pitchQuick catches and accelerated fills
Step downwardJump backward in the bufferRepeats and stutters
Step upwardJump forward in the bufferSkipping past part of the buffered phrase
Downward slope matching the Reverse guidesNormal-speed reverse playbackReversed fills and pickups

Each pair of control points has its own curve type: right-click the right-most point of the pair to pick one. Hold draws single steps, which suits repeats, jumps and rhythmic stutters, while Single curve draws a straight or bent slope for speed changes. My default for repeats is Hold, because every step lands on the grid point you drew and nothing slides in between.

Curve typeWhat it drawsUse it for
Single curveStraight or curved segment, set by the tensionConstant-speed slopes, pauses and bends
Double curveSmooth S curveScratching
Alt single curveAsymmetrical smooth S curveScratching
Alt double curveAsymmetrical linear, accelerating or decelerating curveSpeed-ups and slow-downs
HoldSingle step between pointsJumps in position and repeats
StairsMultiple steps; the tension handle sets the step frequencyGlitch and decimation
Smooth stairsMultiple smooth stepsPitch changes and granular effects
PulseSquare-wave pulse; the tension handle sets the frequencyHard gates on a Volume slot
WaveSine-wave pulse; the tension handle sets the frequencyTremolo on a Volume slot
Half sineOne half of a sine waveStarts, stops and scratches

To add a point, right-click the mapping area and keep holding to drag it into place; hold Shift while dragging to lock its vertical position, Ctrl to lock its horizontal position or Alt to override snapping. To remove one, right-click it and choose Delete, or Alt+click it. The snap buttons run from X (no snapping) through 1/16 to 1/3 beat, and Step editing adds a point at every snap interval as you drag.

Gross Beat time-offset graphs for normal playback, half speed, pause at the Safety line slope and reverse at the Reverse guides slope
These graphs show an offset from real time, with a full two-bar buffer assumed. A downward slope slows forward playback until it matches the Safety line; that slope pauses playback. Matching the steeper Reverse guides gives normal-speed reverse.

Build half-speed, tape stop, reverse and stutter

Half-speed

For exact half speed, draw a straight Single curve that falls 2 beats across the 4-beat width of the mapping panel. The Safety line falls 1 beat per beat and pauses playback, the Reverse guides fall 2 beats per beat and play normal-speed reverse, and slopes between half speed and the Safety line play slower still. Keep the slot short: a one-beat or two-beat half-speed fill is much easier to place than a pattern that swallows a section.

Pitch follows speed, so half speed plays an octave lower. To set a slope by musical interval instead, select the right-most point of the slope and use the 1 semitone up or down function in the Mapping Options menu. If the pitched-down top end turns rough, turn on HQ resampling in the Main Options menu below the Time mix knob: its adaptive sinc interpolation improves pitch-shifted audio at a higher CPU load. I'd leave it off while writing and switch it on before the final render, because the CPU cost matters while the project grows and the quality shows in the export.

Tape stop

A tape stop is a slope that starts flat and bends down until it matches the Safety-line angle, where playback halts. Draw it with a Single curve and pull the tension handle so the bend comes late, or use Half sine, the curve type Image-Line lists for start, stop and scratch effects. Turn on Remove DC offset in the Main Options menu as well: it removes output offset while playback is stopped, which is the state a tape stop ends in.

Reverse

A reverse pattern needs audio sitting behind the playhead. Let the source play long enough to fill the rolling buffer before the slot triggers. If the reverse should lead into a downbeat, place the trigger so the effect has material to read and its end lands on the beat you intended.

Stutter

Use short repeated steps in Hold mode. Each downward step jumps back into the buffer, and regular spacing turns those jumps into a repeat. The grid is where the musical value comes from: eighth-note and sixteenth-note patterns sound like deliberate rhythm, while random spacing tends to sound like a broken transport.

Keep one neutral slot handy while you edit: a flat Time envelope along the top and a full-level Volume envelope. Switch between the effect slot and that neutral slot to hear whether Gross Beat is causing the change or whether the source, routing or another insert is involved.

Hold a bar and scratch by hand

The HOLD button to the right of the Main Options menu repeats a bar for as long as you hold it while the song plays on. The Hold setting along the bottom of the mapping area decides which bar: Off disables it, Last replays the last stored bar and Next buffers the next bar and replays it while HOLD stays active. I'd set Hold to Next for live use, because you can press the button ahead of the bar you want to loop.

For hand scratching, open the Main Options menu and select View scratching clock. The dial appears to the right of the Time knob: click it and move the mouse up or down to scratch, or right-click it to link an internal or external controller.

Use the Volume envelope for gates, not time travel

The Volume section shapes level on its own, separate from the Time section. It can create tremolo, rhythmic mutes, pumping patterns and sharp gates without changing where the buffer is read. A basic gate flips between full level and silence on the chosen grid.

Four controls determine how hard that pattern feels:

ControlDocumented rangeWhat to listen for
ATT0–500 msHow quickly a gate opens
REL0–1000 msHow quickly it closes
TNS−100% to 100%The curve tension between points
Volume0–100%The output level of the Volume effect

A zero or very short attack and release gives you a hard gate. That can suit drums, but sudden level changes can click when they cut through a waveform away from a zero crossing. Add a touch of attack or release when the edge sounds too harsh.

For a pumping effect, draw a Volume envelope that dips on every beat and comes back up before the next one. ATT and REL soften the edges and TNS bends the curve between points. Analyze audio file, in the Mapping Options menu behind the down-arrow at the top-left of the mapping area, turns an audio file's volume into a mapping envelope, so a drum loop's level can become the gate shape. I'd use a real sidechain compressor when the kick pattern changes from bar to bar, because a drawn dip repeats the same shape whatever the kick does; the FL Studio sidechain guide covers that setup.

Reduce clicks around Time jumps

Turn on Click reduction in the Main Options menu first; it reduces clicks from level jumps between the jump-from and jump-to points. For a cleaner edit, ramp the Volume envelope down to zero where the Time envelope relocates playback, then step it back at or a fraction after the jump. Smoothing attack compensation moves the Time envelope forward slightly, so the attack of the next hit survives that dip.

Gross Beat Volume envelope with a rhythmic gate, ATT, REL and TNS controls and a short dip around a Time jump
A short Volume dip can hide the discontinuity around a Time jump; ATT, REL and TNS shape how sharply the gate moves.

Choose how slots work together

The slot controls decide whether the Time and Volume patterns act as a pair, how long they stay active and where they start.

  • Link slots ties each slot to its numbered partner in the other section, so selecting Time slot 5 also selects Volume slot 5.
  • Key-held keeps a slot active only while its linked MIDI key is held.
  • One-shot plays the slot once, then Gross Beat jumps back to Slot 1. This suits fills that should fire and clear themselves.

Leave Link off when one Volume gate should keep running while several Time patterns change, or when a Time effect needs no gating at all. Turn it on when the two halves always have to be recalled together. That small decision keeps your automation readable.

Trigger Sync and Position Sync solve different problems

Trigger Sync controls when a newly selected slot is allowed to start. With Trigger Sync off, the change begins immediately. With a value from 1/4 through 4 beats, the switch aligns to the global song position. At 4 beats, the change waits for the bar boundary.

Position Sync sets where inside the envelope the slot starts when Trigger Sync is off, so slots start at once. Off starts at the beginning of the envelope; 1/4 to 4 beats start 1/4, 1/2, 1, 2 or 4 beats in, depending on the global song position.

If an automated slot sounds late, check Trigger Sync before you move the automation point: the point can be right while the plugin waits for the next division. If the slot starts right away but enters halfway through its pattern, check Position Sync.

I'd keep Trigger Sync at 4 beats for slots that change with song sections, because every switch then lands on a bar line even when the automation point sits a little early. For fills inside a bar, 1 beat or Off gives the quicker response.

Set Time mix and Volume mix inside Gross Beat

Both sections have mix controls from 0 to 100%. If the Time effect sounds weaker than you expected, make sure Time mix hasn’t been turned down. The same goes for Volume mix when a gate feels shallow.

Image-Line recommends the Time mix control over an external wet/dry control, because parallel dry and time-shifted signals can cause phasing. Use the plugin’s own mix to blend the Time effect. For arrangement control, automate the slot or the relevant internal mix instead of adding a second parallel path out of habit.

Automate Gross Beat without diagonal transitions

Right-click a Time or Volume slot and choose Create automation clip; the automation value selects the slot. Set the clip's control points to Hold so the value jumps straight from one slot to the next, because a diagonal line sweeps through the slots in between. To aim a point at a slot, right-click that slot, choose Copy value, then paste it onto the automation point with Paste value.

Keep the automation clip simple:

  1. Start on Slot 1, then verify its Time and Volume envelopes are neutral before treating it as unprocessed.
  2. Jump to the effect slot at the intended musical boundary.
  3. Return to the verified neutral slot after the fill.
  4. Check Trigger Sync so the audible switch lands where the automation suggests.

MIDI notes can select slots too. With Trigger slots from MIDI notes selected in the Main Options menu, select Gross Beat and play your controller keyboard; turn the option off when notes should stop switching slots. For slot changes written in the Piano roll, add a Fruity Keyboard Controller, right-click a slot, choose Link to controller, pick Kb Ctl (Fruity Keyboard Controller) - Note from the Internal controller menu and press Accept. I prefer the automation clip for finished arrangements, because every slot change stays visible in the Playlist. The FL Studio automation guide covers clip editing and control links.

Three ways to switch Gross Beat slots: MIDI keys with Trigger slots from MIDI notes, a Hold-type automation clip stepping from Slot 1 to Slot 5 and back, and a Fruity Keyboard Controller link driven from the Piano roll
Each route selects a slot; Trig Sync decides when the new slot starts and Pos Sync where in its envelope. A white outline marks the slot being edited, a green outline the queued slot and solid green the playing one.

Why Gross Beat seems not to work

SymptomCauseCheck
Reverse or repeat is silent or incompleteThe buffer hasn't collected enough audioStart playback earlier and trigger after the source has entered the plugin
Silence or a stall in the first two barsThe buffer is empty when the song startsAdd two pre-song bars with audio and start with the Volume envelope along the bottom
The previous section replays after a changeThe buffer still holds the two bars before the changeTrigger Time effects two bars in, or cover those bars with a Volume slot
The sound only gets quieterA Volume slot is selected where a Time effect was intendedSelect the Time slot and check Link slots
The effect is faintTime mix or Volume mix is turned downCheck the mix knobs inside Gross Beat
The wrong pattern playsAnother slot is activeFind the solid green slot; white marks the one you're editing
The switch happens lateTrigger Sync is waiting for the next divisionCompare Off with the beat value you set
Slots change without Playlist automationMIDI notes or a linked controller select themTurn off Trigger slots from MIDI notes or check controller links
The plugin opens in demo modeYour edition includes Gross Beat only as a demoSignature Bundle and All Plugins Edition include it; it is also sold separately

Editions and other DAWs

Gross Beat ships with Signature Bundle and All Plugins Edition; the FL Studio editions comparison lists it under Signature Bundle and up. Fruity Edition and Producer Edition get it as a demo, because the demo installer comes with FL Studio, and Image-Line sells it separately to remove the demo limits.

Gross Beat is an FL-format plugin. Image-Line's support answer on plugins in other DAWs says most of its plugins work only in FL Studio and are no longer sold as VST or AU, and it points to running FL Studio itself as a plugin instead. FL Studio's plugin mode loads it as a VST instrument on Windows and macOS or as an AU on macOS, sends its output to the host and syncs play/stop and tempo, so Gross Beat works inside that FL Studio instance on FL Studio's own sounds. In Ableton Live I'd reach for a native time-and-volume effect for audio already on a Live track, because the plugin mode Image-Line describes is an instrument that sends its own output to the host.

A clean workflow for using Gross Beat in a beat

Route the target sound to a Mixer insert and add Gross Beat where the effect belongs. On a drum bus it can produce a coordinated fill, while a single instrument insert keeps the rest of the beat steady. The FL Studio Mixer guide explains the routing model if the effect keeps landing on the wrong sounds.

Then work in this order:

  1. Decide whether the idea is a Time move, a Volume move or both.
  2. Choose one slot and keep a verified neutral slot as the clean state.
  3. Draw the smallest envelope that performs the musical job.
  4. Set Trigger Sync and Position Sync before moving arrangement automation.
  5. Use Hold points in the automation clip.
  6. Listen for clicks around Time jumps and shape the Volume envelope if needed.
  7. Enable HQ resampling only when the pitch-shifted result benefits from it.

For a first beat, treat Gross Beat as a transition tool instead of leaving it switched on everywhere. One half-speed bar before a drop, a short reverse pickup or a gated final beat is enough to learn the slot system without letting the effect take over the groove. The beat-making guide puts that decision into a full arrangement, and the stock plugins guide helps you place Gross Beat alongside other native tools.

The mental model that holds up is simple: Time reads the last two bars differently, Volume shapes level, and slots recall the result. Once you keep those three pieces apart, Gross Beat stops feeling random and turns into a precise arrangement instrument.

Frequently asked questions

Is Gross Beat free in FL Studio?

No. Gross Beat comes with Signature Bundle and All Plugins Edition. Fruity Edition and Producer Edition install it as a demo with FL Studio, and Image-Line sells it separately to remove the demo limits.

Can I use Gross Beat in Ableton Live or another DAW?

Not as a separate plugin. Gross Beat is in FL plugin format, which works only inside FL Studio, and Image-Line no longer sells its plugins as VST or AU. Load FL Studio as a VST instrument, or as an AU on macOS, in the other DAW and Gross Beat runs inside that instance on FL Studio's own sounds.

How many slots does Gross Beat have?

36 Time slots and 36 Volume slots. Each slot stores one mapping envelope, and Link slots pairs each Time slot with the Volume slot of the same number.

Why is Gross Beat silent at the start of my song?

The 2-bar buffer is empty when playback starts, so Time effects have nothing to read. Add two pre-song bars with audio and start with a Volume envelope along the bottom of the mapping area so those bars stay silent.

How do I make a half-speed effect with Gross Beat?

Draw a straight Single curve in a Time slot that falls 2 beats across the 4-beat width of the mapping panel. Playback runs at half speed and an octave lower. A slope that matches the Safety line pauses playback instead.

What is the difference between Trig Sync and Pos Sync?

Trig Sync sets when a newly selected slot starts: Off starts it at once, 1 beat waits for the next global beat and 4 beats waits for the next bar. Pos Sync sets where in the envelope the slot starts when Trig Sync is off.

Why does Gross Beat play the old section after a change?

The buffer still holds the two bars before the change, such as the end of the verse when the chorus starts. Trigger Time effects two bars into the new section, or cover those bars with a Volume slot.

How do I stop clicks in Gross Beat?

Turn on Click reduction in the Main Options menu below the Time mix knob. For a cleaner jump, dip the Volume envelope to zero where the Time envelope jumps, then step it back at or a fraction after the jump.

Eric Norris
Eric Norris Nashville-based FL Studio producer and editor focused on practical workflow, mixer routing, troubleshooting, sampling and native Image-Line tools.
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